There's a couple of things i'd suggest to make this piece pop a little from the screen, right now the viewers angle in the scene is not very exciting, there's a lot of dead space that's not doing anything or telling us anything about this world or what goes on in it.
I've tried to write this next bit out a couple of times but it's late and i'm having trouble articulating what i want to say, instead i did a little paintover on this piece, messed around with the perspective in Photoshop, added a couple of things, it's not perfect but hopefully you'll see what i'm too tired to say right now:
Somethings i would like to point out, one: in any factory or anyplace with a lot of heavy machinery things are normally marked out in bright yellows, the yellow/black markings are a staple of places like this, things/areas you should be aware of, etc, you should try to include thgis in your design, detasails like that can help make clear what sort or setting a place is.
two) Scale, right now in your piece we have no idea how big anything is, these mechs could be no bigger than a shoe for all we know, put some objects in whose scale people know and can subconsciously use to get an idea of how big this place is.
3) The colour palette, even in my paintover i didn;t have mch time to go into this, but right now it needs a little more variety, things that you want to bring attention to could do with brighter or more noticable colours, things that dont need less saturated/ muted colours so they can sit in the background better.
Hope this doesn;t sound like me being mean, i'm just trying to help out a little. This is just me throwing in my two cents, disregard if you want.
I've never played Mass Effect...
...so i can't comment on the character itself, but i like both the pose and angle you've drawn this alien chicka at. My only critique would be that maybe her left shoulder looks a little high, it's making her left upper arm look really long right now. But that could be just me.
Cool palette as well by the way, and i love the use of white over purple to define the pattern on her clothes.
It's a really great piece with a lot of atmosphere, the quality of the rendering is what i like most.
Have you read Mort by Terry Pratchett? This work makes me think of that book :)
Thank you, and no, no I haven't read it, but I'll take it as a compliment :-)
There are several problems with this as I see it. The biggest being the anatomy on the character in the bottom panel and how flat it all seems.
(I've written and rewritten this next paragraph several times but I find I am just coming across as an asshole and I really don't want to be like that. I just want to give some constructive criticism! Please dont hate me!)
I would suggest spending some time drawing from life before attempting to create stylised anime-esque type characters, it'll help give you a better sense of weight and depth that just isn't there right now.
Perspective is also a problem, the desk that guy is sitting at looks like it's in some sort of wobbly isometric plane. Something I used to do back in the day to figure out my perspective lines was to create a rough grid on a seperate piece of paper, and place that under my actual art to act as a guide while I created a (hopefully) convincing setting for my characters to operate in, it takes a little time but is totally worth it.
Anyway, I could go on but like i say this is turning less from constructive criticism to more of a rant so I'll end it here. Put some time aside every day (at least an hour minimum), and bang out as much life drawing as possible (paying attention to what you are drawing) in a sketch book, see what happens after a month, you may be surprised at the reults.
Hope this helps!
Oh dude no prob, I not angry lolXD. But yeah I know that the last panel is fail, and there are many things wrong with the other panels as wellXD" I didn't really care to make it look right. I was just updating my comic, cause ppl wanted me to, even thou I said I would do like 40 minute pages. But yeah working from live references is always a good idea. I do it sometimes. But usally I am to busy to grab that anotomy book , and stefs like that. But yeah ish all goOD ;3
Dig her a lot, the torso especially so, the ribs, abdominals and obliques look fantastic, really bold and clean shapes, great use of light and dark to define everything.
Things i don't like is how her right arm fades to nothing, even using the background colour to define the shape in silhouette would of been nice and her left hand looks a little unnatural or arkward compared to how relaxed the rest of her looks, but hey, that's just me.
And yes, mohawks are totally hot on girls.
Oh jesus. I'd like to come up with something constructive to say but my brain has been struck dumb by how awesome this piece is!
Something about his stance makes me thing of Evil The Cat from Earthworm Jim, not a bad thing at all.
well i absolutely LOVE doug tenaple (the earthworm jim guy).
he's influenced me a lot growing up and still does. thanks for the high score and kind words pal. and for all the reviews you've been writing for me! it's much appreciated.
Nice, very nice
Clean linework and an excellent facial expression makes this a fantastic piece, this guy means business!
haha thanks dude.
yeah this guy really does mean business! sharks are no pushovers.
Other than her right upper-arm (which looks a little short to me), I really like it. The colors are bold, the girl looks great. But it's the tag on the wall i like the most. The skull with ponytails is a fantastic piece of graphic design!
I'm a fan. Peace.
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